A downloadable plugin

Description

With the repel/lure system, you can create items in your database to either temporarily disable encounters, or increase the rate of encounters for any number of steps you specify.

How to install

1. Download and extract "RepelLure System.zip"

2. Copy the "RepelLurePlugin.dll" file and paste it into your Bakin directory (steamapps/common/BAKIN/plugins)


3. Copy the "RepelLureScript.cs" file and paste it into your Bakin project's "script" directory. If you don't see this folder, just create one called "script".


How to use

1. Open the user interface and ensure you're happy with the current settings (hover over each option for a description of what it does)


2. Create the relevant switches in Bakin


3. Create a new common event with a name like "Repel" for example and assign the script to the event and turn on the "repelActivated" switch (or whatever you may have called the switch if you changed the default value from step 1)


4. Repeat step 3 but name the common event "Lure" for example and enable the "lureActivated" switch (or again, whatever you called it in step 1 if you changed it from the default name)

Create repel item

In the Bakin Database, select a consumable item you want to give repel effects to.

In the "Management tags + Notes" section,  type "$repel(x)" (case-insensitive) where "x" is the number of steps you want the repel effect to last for.

In the "Advanced Settings" section of the item, select the "Repel" common event you created previously.


Create lure item

In the Bakin Database, select a consumable item you want to give lure effects to.

In the "Management tags + Notes" section, type "$lure(x)" (case-insensitive) where "x" is the number of steps you want the lure effect to last for.

In the "Advanced Settings" section of the item, select the "Lure" common event you created previously.

Download

Download
Repel Lure System V1.1.1.zip 17 kB

Development log

Comments

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Is it possible to turn it into a menu slider option similar to bravely default? 

Hi DeHex,

By that, do you mean rather than having a fixed 0 encounters on repel and double encounters on lure, you can configure the encounter rate instead?

If so, I can look into adding something like that to the plugin's user interface.

yes, just like that but being able to adjust in the games menus instead of an item being used

(+1)

Ah okay. I see what you mean.

I can definitely look into it when I get some free time :)

Thank you!