Message Audio - Bakin Plugin
A downloadable plugin
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Introduction
Description
This simple plugin allows you to play audio during dialogue or with messages.
To setup and use, simply:
- Copy the downloaded script file and paste it into your Bakin project's "script" folder (create this folder if it doesn't exist)
- When you create a new event in your project, assign the script (in the lower left corner)
- Create a local string variable inside the event and set the value to the name of the audio you want to play (it doesn't have to be a local variable if you want don't want it to be)
- Add a "Call C# Program" command to your event and select the QueueAudio option from the drop down menu
- Set the value for the Call C# Program to be the string variable you set on step 3
- Add your Message/Conversation command
When the message/conversation is displayed, it will automatically play the specified audio.
In addition to choosing which audio to play, there's additional options too:
- StopAudioPlayback - Simply stops the script from playing any audio even if there's one queued up
- SetVolume - Sets the audio's volume. Defaults to 75%
- SetTempo - Sets the tempo/pitch. Defaults to 100%
- IgnoreMessages - By default, the script will look out for either conversations or messages. If you specifically just want to play audio for conversations, you can toggle this option
Status | Released |
Category | Game mod |
Author | Dale Green |
Tags | bakin, bakin-plugins, bakinplugins, plugin, plugins, rpg-developer-bakin, rpgdeveloperbakin |
Download
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Click download now to get access to the following files:
MessageAudio.zip 1.1 kB
Comments
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available for commercial use?
Yep :)