Version 1.14.0.1
Hi all,
Just a tiny update to bring the scripts inline with the latest version of the BattleSequenceManager.cs file :)
Files
Dynamic Enemy Levels V1.14.0.1 50 kB
25 days ago
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Dynamic Enemy Levels System - Bakin Plugin
Have enemy levels dynamically scale based on party levels
Status | Released |
Category | Game mod |
Author | Dale Green |
Tags | bakin, bakinplugins, plugins, rpgdeveloperbakin |
More posts
- Version 1.10.1.5Aug 14, 2024
- Version 1.10.0.1Jun 22, 2024
- Version 2.0.2Mar 07, 2024
- Version 2.0.1Nov 26, 2023
- Dynamic Enemy Levels System V2 Released!Nov 25, 2023
Comments
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Do you think that their will ever be a system which just can be used that doesnt touch the BattleSequenceManager.cs file ?? I do love this Plugin deeply even if I have not done much lately in my personal project.
It's unlikely I'm afraid.
Most of the plugin directly manipulates how the battle sequence manager determines the level of enemies you're about to fight as well as intervenes with how rewards are calculated at the end of a battle so it's highly unlikely that this could all be done without touching the BattleSequenceManager :/