Dynamic Enemy Levels System V2 Released!


Hi all,

A big update for the dynamic enemy levels system is now available.

If you already have this plugin downloaded, it's best to re-install it using the instructions on the main download page.

Here's a quick breakdown of the changes.

Enemy Level Variations

Before this update, the enemy levels were always equal to the highest or lowest party member's level, or an average of all party member levels.

Now, you can specify a variance for this. For example, you can add a plus variance of 5 and a minus variance of -3 and anytime an enemy's level is scaled up to 10 for instance, it'll then add or deduct a random number between -3 and 5. This means the enemy's level could be anything from 7 - 15.

Gold and Exp Multipliers

You can now specify a multiplier for gold and exp (individually).

This means you can multiply the base amount of gold and/or experience given by enemies by the multiplied amount specified, per level.

Per-Enemy Settings

In addition to configuring these settings globally for all enemies, you can also add more fine-tuned or completely different settings for your hand-picked enemies.

All you have to do is add any tags relevant to your needs in the cast's management tags + notes area in the database. Here's how to write the tags and what they change:

  • $DLPlusVariation(5) - Sets the plus variation to 5
  • $DLMinusVariation(-3) - Sets the minus variation to -3
  • $DLGoldMultiplier(1.2) - Sets the gold multiplier to 1.2
  • $DLExpMultiplier(1.2) - Sets the exp multiplier to 1.2
  • $DLScaleSetting(3) - Sets the scale setting to 3 (meaning the scaled level will be equal to the highest-levelled party member)

That's all for now.

Hope you enjoy the update :)

Files

Dynamic Enemy Levels System V2.zip 50 kB
Nov 25, 2023

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