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(+2)

Hello!Onion Knight coming again!

First, best regards!

So sorry to trouble you again.

I have been busy with game development in the past few months. So I do not test the Quest System for more deep.

3 months ago, I see the issue report on the limit numbers of the Quest System. If it there are Quest more than 4, the Quest System can not work. At that time I have not so many Quest in game process. But I mark it, to test it more deep.

So, for now I double check the limit numbers of the Quest System, There is no problem. I use an Original method enumeration to check.

I made a Rectangular Founder.

 So it may overload the 4 limit numbers of the Quest System.

And the test is OK.

The test of 26 Quest are all in the list. :)

So, I just not give up, What cause the issue? :)

finally, I think I have a Answer. The Layout of the Quest System.  :)

The user may change the Layout of the Quest System, it is link to the scripts, should not change freely. I think, sb may change the page of the Layout, so the Quest System can only show the first page of the Quest, Only 13 Quest,So it is not Quest limit numbers. It is page limit, you can only create 13 Quests in your game. (Main, Side, repeatable)

Re-import the Layout in your game the issue may gone. :)

I think it may help you to finish your game :)

(+1)

Hello! I really love your plugin! But I have a huge problem! I did 3 quests, and they work fine, they start and conclude correctly (2 using switches and one using an item to activate), but when I try to do a forth one, then it doesn't recognize it, I mean, I turn the switch on, but the quest doesn't start, I tried with items and variables and neither work. 

I tried deleting the 3rd one and creating it again and it works! but then I try a 4th one, no matter the name, activation condition, anything, it just doesn't work. I also tried reinstalling the plugin but didn't fix it.

Can you help me?

P.D. Not sure if this has anything to do but I got a strange error that crashed the plugin, but then I restarted it and opened fine, but maybe something was changed.

Yo. Thanks for using it, it's much appreciated :)

I've not encountered this issue personally in the past (although I can't remember how many quests I tested it with).

Leave it with me and I'll test it with 4 (and probably more) quests either tonight or tomorrow to see if I can reproduce the issue you're having.

(+2)

Thank you for your continued updates!

Please forgive me for being abrupt.

I found an issue during testing it many times.

Reward, for example: I finish the Quest, the reward is 100G. (The initial gold is 0). Then there should be a total of 100G now.

Now, at this time, save the game and exit the game, then load the save file again. The reward will be received repeatedly. Then save and load... 200... save and load... 300... 400... 

Others such as: equipment, item, experience, etc. They also have the same.

This issue will not only appear in Test Play, but also in the Published game.

Best regards!

Thanks for letting me know.

I'll look into it and get a fix released hopefully later tonight :)

I've just released an update which should hopefully resolve this issue now :)

Let me know if you run into any other problems

Thanks for your help! :)

I appreciate it!

(+1)

Great plugin man, any chance we can remove the current or completed quest to make them repeatable?

Thanks, appreciate it :)

I'll definitely look into having different quest types (i.e. Standard and Repeatable) ;)

(+1)

Just released an update which allows you to create repeatable quests :)

(+1)

Oh, that was fast, thank you so much! <3

<3

Thank you for making it!
Though, can I ask for some additional features if possible?

(+1)

If there's any feature requests in addition to those you've mentioned on Discord, then feel free to add any others here too :)

Maybe something like emoticon/subgraphics enabler for the object/events to know if the quest can be finished or not?
*though that could done manually by setting the variable and items requirements

(+1)

Sorry for the late reply.

I think using variables/switches would definitely be the way to go here.

The problem is that quests aren't linked to specific events so has no context outside of the quest's own start/complete conditions.

(+1)

This is a very cool mission system!  Can I use it in the game I make? Is there any license for this plug-in?

Hi. Thanks it's much appreciated :)

Feel free to use this in your commercial and non-commercial projects.

(+1)

Thanks for your help! 

I appreciate it. The honor is mine :)