0.6 REALLY close and changelog
Hi all,
Version 0.6 is just about ready! There's just a few other things I need to do, namely, adding some more side-quests.
Other than this, it'll be ready to roll! I'm actually debating whether I should release it now and add the new side-quests later :/
I'll mull over it and let you know what I decide to do anyway ;)
Now, in terms of what has been changed (currently) I'm happy to release the change log detailing all the important things that have been added or changed:
- Daytime... Night-time! - At an inn, you can now switch between day and night! During the night, you'll be able to battle tougher monsters but receive better rewards. In a later update, there will also be night-specific side-quests to complete too.
- Map Redesigns - Almost all of the maps in the game have been updated to use a nicer-looking tileset!
- Dialogue Highlights - Specific section of important dialogue will now be a different colour, making it easier to spot the important bits of information from the rest.
- New Party Member! - That's right, if you keep an eye out, you could trigger an event that causes you to gain a new party member. Be on the lookout!
- What would you like to drink? - You can now speak with the Barkeeper in Stardock village.
- TP Preservation - TP (Technical Points) are now carried across from one battle to another (instead of resetting each time).
- Mode what? - In the Overworld areas, the game will take on the classic "Mode 7" look... snazzy!
- What is this sorcery?! - Enemies will now have a 'breathing' or 'floating' effect in battle to make things look that little bit more lively.
- Whoops, my bad... - I noticed there were some events that I hadn't finished which were released in 0.5 (the siblings in Bromwich Castle)...
- MANY bug fixes - I'm not going to list them all but the most notable was the ability to move during dialogue... you shouldn't be able to do that...
- Minor changes to dialogue
- Ooh them animations! - A couple of skills (Level Break and Elevate Strike) now have animations when used in battle.
- Oh I can beat that enemy now! - Balancing changes have been made to slightly reduce the defense of monsters, making it a little easier to beat them (but not too easy). Enemy levels now scale based on the lowest party member's level rather than the whole party's average level too.
- Most of the sound effects in the game have been slightly updated/changed.
Phew! Got there in the end.
Although I've had this tested numerous times by my testers, I wouldn't be too surprised if there were still some minor bugs (I should hope there's no game-breaking bugs!) but, if there are, please report them on the game page or in the Memories Discord server.
There are still some things I need to work on, specifically, adding in the new side-quests either before or soon after 0.6's release and I also need to finish making the trailer for Memories!
That's all there is for now but be sure to keep an eye out for more news updates in the future!
Get Memories
Memories
Fill the boots of this forgetful hero and unlock the secrets of his scattered past!
Status | On hold |
Author | Dale Green |
Genre | Role Playing, Adventure |
Tags | 2D, Action-Adventure, Action RPG, Fantasy, Open World, RPG Maker, Singleplayer, Third Person, Top Down Adventure |
Languages | English |
Accessibility | Subtitles, One button |
More posts
- 0.7.4Jun 22, 2024
- 0.7.3 UpdateJul 16, 2021
- 0.7.2 Google Play UpdateJun 16, 2021
- Updated TrailerJun 13, 2021
- 0.7.2 Released!Jun 13, 2021
- 0.7.2 Update coming soonMay 21, 2021
- Gearing up to begin development againDec 11, 2020
- App store issues resolvedMay 10, 2020
- 0.7 is released!May 05, 2020
- Is it just me?Apr 30, 2020
Leave a comment
Log in with itch.io to leave a comment.